BRILLIANT BRILLIANT BRILLIANT!!!
I've become so very tired of horror games with great potential which squander it on pandering to the OCD generation these days.
Just when you think you've found that great horror experience you've been searching for since the good old days of atmosphere and great design over "OMG I need combat or things to shoot at least every five minutes" and you feel you're in for a terrifying ride, along comes another combat section. Along comes another chase scene. Along comes another quick time event. Yawn.
Layers of Fear is just fantastic. You know what sold me on the game? The negative reviews. The ones that complained there was too little to do, or it's a walking simulator, or there's not enough in the way of good scares. To me, all I read was "I don't have the attention span for this, where's the monsters, where's the guns, where's the health bar, where's the challenge?!?!?"
Perfect. Beautiful. This one's for me, without question.
Layers of Fear has been accused of running out of ideas in the later chapters. I disagree - it's an exhausting game, almost mentally draining as you approach it's conclusion. But the journey - the things it gets right, it gets SO very right, and it's a completely unique experience, unlike any other to be found anywhere in the current gaming landscape.
Comparisons to the Silent Hills demo are apparent for me - the game is just beautiful in the way it moves through the twisted corridors and bizarre rooms. It's smooth, and gorgeous. You can imagine this being the type of game that could single handedly sell VR; it's just a magnificent experience.
You will walk around, and you will not die. You need to isolate yourself playing this, in the dark, ideally with a pair of headphones. You will not fight anything, you will not face any QTE's. You will pick up notes, you will piece together the story bit by bit.
You will be scared. And not like the dogs through the windows in the Spencer mansion type of oh my god I did not expect that, but the old Silent Hill, holy **** followed by a relieved laugh at how brilliant the thing you just witnessed was type of jump. It's choc full of great ideas, and in my opinion, far far from as cliched as some of the reviews have made out. Yes, you'll be familiar with the type of scare tactics used in Layers of Fear - but it uses them so very well, they will have the desired effect every time.
I would go so far as to say, this is one of the finest horror experiences of the past ten, maybe fifteen years. I simply cannot think of a single instance of breathing a sigh of relief after an incredibly predictable yet somehow still superbly tense scare punches you in the gut playing any other game than I have with Layers of Fear.
it's a short game, granted. But it just does it's own thing so very well. If you can play this on a big screen, and shut the world out, you'll enjoy a remarkable experience.
It has it's flaws, of course, and it's far from perfect, but having found myself frustrated for more years than I can think of waiting for a great, simple, well designed horror game which relies on atmosphere and great sound design to unsettle you and make you jump (but still feel confident you will be able to progress knowing there are no silly chase scenes or unnecessary monsters) this has restored my faith utterly.
Perfect? No. Brilliant, stupendous, ingenious, one of a kind? YES YES YES.
PLAY IT.
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